[PATCH vkd3d 2/8] vkd3d: Fix 2D array depth stencil views.

Józef Kucia joseph.kucia at gmail.com
Fri Sep 28 05:16:37 CDT 2018


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c       | 5 +++--
 libs/vkd3d/resource.c      | 1 +
 libs/vkd3d/vkd3d_private.h | 1 +
 3 files changed, 5 insertions(+), 2 deletions(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 5fd093617e3b..b4d8ecd75179 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -3681,7 +3681,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_OMSetRenderTargets(ID3D12Graphi
         list->views[0] = view->u.vk_image_view;
         list->fb_width = max(list->fb_width, dsv_desc->width);
         list->fb_height = max(list->fb_height, dsv_desc->height);
-        list->fb_layer_count = max(list->fb_layer_count, 1);
+        list->fb_layer_count = max(list->fb_layer_count, dsv_desc->layer_count);
     }
 
     d3d12_command_list_invalidate_current_framebuffer(list);
@@ -3841,7 +3841,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearDepthStencilView(ID3D12Gra
     ds_reference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
 
     d3d12_command_list_clear(list, &attachment_desc, NULL, &ds_reference,
-            dsv_desc->view, dsv_desc->width, dsv_desc->height, 1, &clear_value, rect_count, rects);
+            dsv_desc->view, dsv_desc->width, dsv_desc->height, dsv_desc->layer_count,
+            &clear_value, rect_count, rects);
 }
 
 static void STDMETHODCALLTYPE d3d12_command_list_ClearRenderTargetView(ID3D12GraphicsCommandList *iface,
diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 98c703a9313d..d6330941127a 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -2131,6 +2131,7 @@ void d3d12_dsv_desc_create_dsv(struct d3d12_dsv_desc *dsv_desc, struct d3d12_dev
     dsv_desc->format = vkd3d_desc.format->vk_format;
     dsv_desc->width = d3d12_resource_desc_get_width(&resource->desc, vkd3d_desc.miplevel_idx);
     dsv_desc->height = d3d12_resource_desc_get_height(&resource->desc, vkd3d_desc.miplevel_idx);
+    dsv_desc->layer_count = vkd3d_desc.layer_count;
     dsv_desc->view = view;
     dsv_desc->resource = resource;
 }
diff --git a/libs/vkd3d/vkd3d_private.h b/libs/vkd3d/vkd3d_private.h
index bffae35fb830..d744af5a5bac 100644
--- a/libs/vkd3d/vkd3d_private.h
+++ b/libs/vkd3d/vkd3d_private.h
@@ -358,6 +358,7 @@ struct d3d12_dsv_desc
     VkFormat format;
     uint64_t width;
     unsigned int height;
+    unsigned int layer_count;
     struct vkd3d_view *view;
     struct d3d12_resource *resource;
 };
-- 
2.16.4




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