[PATCH 4/5] quartz/vmr9: Avoid unloading d3d9 while holding d3d9 objects.

Zebediah Figura z.figura12 at gmail.com
Mon Apr 1 21:38:24 CDT 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/quartz/vmr9.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/quartz/vmr9.c b/dlls/quartz/vmr9.c
index d2dc47bcb6..0fd917584d 100644
--- a/dlls/quartz/vmr9.c
+++ b/dlls/quartz/vmr9.c
@@ -834,7 +834,6 @@ static ULONG WINAPI VMR9Inner_Release(IUnknown * iface)
     {
         TRACE("Destroying\n");
         BaseControlWindow_Destroy(&This->baseControlWindow);
-        FreeLibrary(This->hD3d9);
 
         if (This->allocator)
             IVMRSurfaceAllocatorEx9_Release(This->allocator);
@@ -848,6 +847,7 @@ static ULONG WINAPI VMR9Inner_Release(IUnknown * iface)
             This->allocator_d3d9_dev = NULL;
         }
 
+        FreeLibrary(This->hD3d9);
         CoTaskMemFree(This);
     }
     return refCount;
-- 
2.20.1




More information about the wine-devel mailing list