[PATCH 1/3] wined3d: Initialise Vulkan for adapters.

Henri Verbeet hverbeet at gmail.com
Tue Apr 2 11:50:22 CDT 2019


On Tue, 2 Apr 2019 at 20:22, Józef Kucia <jkucia at codeweavers.com> wrote:
> We always build Vulkan backend even when libvulkan is not found.
> We do the same for winevulkan. We may want to change that.
>
In principle I think compile testing things is a good thing. Missing
libvulkan should be rare enough to make this mostly moot in practice,
but I think we'd want to avoid someone touching e.g. struct
wined3d_adapter_ops not noticing that they broke the Vulkan adapter
until someone else has a chance to review the patch.

> @@ -63,17 +123,23 @@ static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk,
>              adapter_vk, ordinal, wined3d_creation_flags);
>
>      if (!wined3d_adapter_init(adapter, ordinal))
> -        return FALSE;
> +        goto fail;
...
> +fail:
> +    if (vk_info->vk_ops.vkDestroyInstance)
> +        VK_CALL(vkDestroyInstance(vk_info->instance, NULL));
> +    wined3d_adapter_cleanup(adapter);
It's innocent enough in practice, but I don't think we want to call
wined3d_adapter_cleanup() when wined3d_adapter_init() failed.



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