[PATCH vkd3d 1/3] tests: Add more tests for mapping texture on custom heaps.
Zhiyi Zhang
zzhang at codeweavers.com
Wed Apr 3 03:39:10 CDT 2019
Signed-off-by: Zhiyi Zhang <zzhang at codeweavers.com>
---
tests/d3d12.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 00005c4..6abc1df 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -5969,6 +5969,11 @@ static void test_map_resource(void)
ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
ok(data == (void *)0xdeadbeef, "Pointer was modified %p.\n", data);
+ /* Texture on custom heaps can be mapped, but the address doesn't get disclosed to applications */
+ hr = ID3D12Resource_Map(resource, 0, NULL, NULL);
+ todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ ID3D12Resource_Unmap(resource, 0, NULL);
+
ID3D12Resource_Release(resource);
}
--
2.20.1
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