[PATCH 1/2] d3d9: Keep previous stream source stride and offset only when setting NULL buffer.

Paul Gofman gofmanp at gmail.com
Wed Apr 3 12:26:06 CDT 2019


Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
 dlls/d3d9/device.c       | 10 +++-------
 dlls/d3d9/tests/device.c | 22 ++++++++++++++++++++--
 2 files changed, 23 insertions(+), 9 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 5e505b4cfa..5d14ce3cbc 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -3567,13 +3567,9 @@ static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface,
             iface, stream_idx, buffer, offset, stride);
 
     wined3d_mutex_lock();
-    if (!stride)
-    {
-        unsigned int cur_offset;
-
-        hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
-                &cur_offset, &stride);
-    }
+    if (!buffer_impl)
+        wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
+                &offset, &stride);
 
     if (!buffer_impl)
         wined3d_buffer = NULL;
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 57521a5648..97435e91a5 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3240,7 +3240,8 @@ cleanup:
 
 static void test_set_stream_source(void)
 {
-    IDirect3DVertexBuffer9 *vb;
+    IDirect3DVertexBuffer9 *vb, *current_vb;
+    unsigned int offset, stride;
     IDirect3DDevice9 *device;
     IDirect3D9 *d3d9;
     ULONG refcount;
@@ -3273,7 +3274,24 @@ static void test_set_stream_source(void)
     hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 3, 32);
     ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
     hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 4, 32);
-    ok(SUCCEEDED(hr), "Failed to set the stream source, hr %#x.\n", hr);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_GetStreamSource(device, 0, &current_vb, &offset, &stride);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    ok(!current_vb, "Got unexpected vb %p.\n", current_vb);
+    ok(offset == 4, "Got unexpected offset %u.\n", offset);
+    ok(stride == 32, "Got unexpected stride %u.\n", stride);
+
+    hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, 0);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DDevice9_GetStreamSource(device, 0, &current_vb, &offset, &stride);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    ok(current_vb == vb, "Got unexpected vb %p.\n", current_vb);
+    IDirect3DVertexBuffer9_Release(current_vb);
+    ok(!offset, "Got unexpected offset %u.\n", offset);
+    ok(!stride, "Got unexpected stride %u.\n", stride);
 
     /* Try to set the NULL buffer with an offset and stride 0 */
     hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
-- 
2.20.1




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