[PATCH 2/6] wined3d: Implement adapter_vk_get_wined3d_caps().
Józef Kucia
jkucia at codeweavers.com
Fri Apr 5 03:52:08 CDT 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/adapter_vk.c | 125 +++++++++++++++++++++++++++++----
dlls/wined3d/directx.c | 6 +-
dlls/wined3d/wined3d_private.h | 2 +
3 files changed, 117 insertions(+), 16 deletions(-)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 5c4bdd0d3009..6dbfaa607592 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -24,6 +24,11 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+static inline const struct wined3d_adapter_vk *wined3d_adapter_vk_const(const struct wined3d_adapter *adapter)
+{
+ return CONTAINING_RECORD(adapter, struct wined3d_adapter_vk, a);
+}
+
#ifdef USE_WIN32_VULKAN
static BOOL wined3d_load_vulkan(struct wined3d_vk_info *vk_info)
{
@@ -93,6 +98,100 @@ static BOOL adapter_vk_create_context(struct wined3d_context *context,
static void adapter_vk_get_wined3d_caps(const struct wined3d_adapter *adapter, struct wined3d_caps *caps)
{
+ const struct wined3d_adapter_vk *adapter_vk = wined3d_adapter_vk_const(adapter);
+ const VkPhysicalDeviceLimits *limits = &adapter_vk->device_limits;
+ BOOL sampler_anisotropy = limits->maxSamplerAnisotropy > 1.0f;
+
+ caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE
+ | WINEDDSCAPS_MIPMAP
+ | WINEDDSCAPS_TEXTURE
+ | WINEDDSCAPS_VIDEOMEMORY
+ | WINEDDSCAPS_ZBUFFER;
+ caps->ddraw_caps.caps |= WINEDDCAPS_3D;
+
+ caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
+
+ caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP
+ | WINED3DPMISCCAPS_SEPARATEALPHABLEND
+ | WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS
+ | WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
+
+ if (sampler_anisotropy)
+ {
+ caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY
+ | WINED3DPRASTERCAPS_ZBIAS
+ | WINED3DPRASTERCAPS_MIPMAPLODBIAS;
+
+ caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
+ | WINED3DPTFILTERCAPS_MINFANISOTROPIC;
+
+ caps->MaxAnisotropy = limits->maxSamplerAnisotropy;
+ }
+
+ caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
+ caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR
+ | WINED3DPBLENDCAPS_SRCALPHASAT;
+
+ caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP
+ | WINED3DPTEXTURECAPS_MIPVOLUMEMAP
+ | WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
+ caps->VolumeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
+ | WINED3DPTFILTERCAPS_MAGFPOINT
+ | WINED3DPTFILTERCAPS_MINFLINEAR
+ | WINED3DPTFILTERCAPS_MINFPOINT
+ | WINED3DPTFILTERCAPS_MIPFLINEAR
+ | WINED3DPTFILTERCAPS_MIPFPOINT
+ | WINED3DPTFILTERCAPS_LINEAR
+ | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
+ | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
+ | WINED3DPTFILTERCAPS_MIPLINEAR
+ | WINED3DPTFILTERCAPS_MIPNEAREST
+ | WINED3DPTFILTERCAPS_NEAREST;
+ caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_INDEPENDENTUV
+ | WINED3DPTADDRESSCAPS_CLAMP
+ | WINED3DPTADDRESSCAPS_WRAP;
+ caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER
+ | WINED3DPTADDRESSCAPS_MIRROR
+ | WINED3DPTADDRESSCAPS_MIRRORONCE;
+
+ caps->MaxVolumeExtent = limits->maxImageDimension3D;
+
+ caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP
+ | WINED3DPTEXTURECAPS_MIPCUBEMAP
+ | WINED3DPTEXTURECAPS_CUBEMAP_POW2;
+ caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFLINEAR
+ | WINED3DPTFILTERCAPS_MAGFPOINT
+ | WINED3DPTFILTERCAPS_MINFLINEAR
+ | WINED3DPTFILTERCAPS_MINFPOINT
+ | WINED3DPTFILTERCAPS_MIPFLINEAR
+ | WINED3DPTFILTERCAPS_MIPFPOINT
+ | WINED3DPTFILTERCAPS_LINEAR
+ | WINED3DPTFILTERCAPS_LINEARMIPLINEAR
+ | WINED3DPTFILTERCAPS_LINEARMIPNEAREST
+ | WINED3DPTFILTERCAPS_MIPLINEAR
+ | WINED3DPTFILTERCAPS_MIPNEAREST
+ | WINED3DPTFILTERCAPS_NEAREST;
+
+ if (sampler_anisotropy)
+ {
+ caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC
+ | WINED3DPTFILTERCAPS_MINFANISOTROPIC;
+ }
+
+ caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER
+ | WINED3DPTADDRESSCAPS_MIRROR
+ | WINED3DPTADDRESSCAPS_MIRRORONCE;
+
+ caps->StencilCaps |= WINED3DSTENCILCAPS_DECR
+ | WINED3DSTENCILCAPS_INCR
+ | WINED3DSTENCILCAPS_TWOSIDED;
+
+ caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | WINED3DDTCAPS_FLOAT16_4;
+
+ caps->MaxPixelShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
+ caps->MaxVertexShader30InstructionSlots = WINED3DMAX30SHADERINSTRUCTIONS;
+ caps->PS20Caps.temp_count = WINED3DPS20_MAX_NUMTEMPS;
+ caps->VS20Caps.temp_count = WINED3DVS20_MAX_NUMTEMPS;
}
static BOOL adapter_vk_check_format(const struct wined3d_adapter *adapter,
@@ -218,25 +317,21 @@ static VkPhysicalDevice get_vulkan_physical_device(struct wined3d_vk_info *vk_in
return physical_devices[0];
}
-const struct wined3d_gpu_description *get_vulkan_gpu_description(const struct wined3d_vk_info *vk_info,
- VkPhysicalDevice physical_device)
+const struct wined3d_gpu_description *get_vulkan_gpu_description(const VkPhysicalDeviceProperties* properties)
{
const struct wined3d_gpu_description *description;
- VkPhysicalDeviceProperties properties;
-
- VK_CALL(vkGetPhysicalDeviceProperties(physical_device, &properties));
- TRACE("Device name: %s.\n", debugstr_a(properties.deviceName));
- TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties.vendorID, properties.deviceID);
- TRACE("Driver version: %#x.\n", properties.driverVersion);
- TRACE("API version: %u.%u.%u.\n", VK_VERSION_MAJOR(properties.apiVersion),
- VK_VERSION_MINOR(properties.apiVersion), VK_VERSION_PATCH(properties.apiVersion));
+ TRACE("Device name: %s.\n", debugstr_a(properties->deviceName));
+ TRACE("Vendor ID: 0x%04x, Device ID: 0x%04x.\n", properties->vendorID, properties->deviceID);
+ TRACE("Driver version: %#x.\n", properties->driverVersion);
+ TRACE("API version: %u.%u.%u.\n", VK_VERSION_MAJOR(properties->apiVersion),
+ VK_VERSION_MINOR(properties->apiVersion), VK_VERSION_PATCH(properties->apiVersion));
- if ((description = wined3d_get_gpu_description(properties.vendorID, properties.deviceID)))
+ if ((description = wined3d_get_gpu_description(properties->vendorID, properties->deviceID)))
return description;
FIXME("Failed to retrieve GPU description for device %s %04x:%04x.\n",
- debugstr_a(properties.deviceName), properties.vendorID, properties.deviceID);
+ debugstr_a(properties->deviceName), properties->vendorID, properties->deviceID);
return wined3d_get_gpu_description(HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA);
}
@@ -247,6 +342,7 @@ static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk,
struct wined3d_vk_info *vk_info = &adapter_vk->vk_info;
const struct wined3d_gpu_description *gpu_description;
struct wined3d_adapter *adapter = &adapter_vk->a;
+ VkPhysicalDeviceProperties properties;
TRACE("adapter_vk %p, ordinal %u, wined3d_creation_flags %#x.\n",
adapter_vk, ordinal, wined3d_creation_flags);
@@ -263,7 +359,10 @@ static BOOL wined3d_adapter_vk_init(struct wined3d_adapter_vk *adapter_vk,
if (!(adapter_vk->physical_device = get_vulkan_physical_device(vk_info)))
goto fail_vulkan;
- if (!(gpu_description = get_vulkan_gpu_description(vk_info, adapter_vk->physical_device)))
+ VK_CALL(vkGetPhysicalDeviceProperties(adapter_vk->physical_device, &properties));
+ adapter_vk->device_limits = properties.limits;
+
+ if (!(gpu_description = get_vulkan_gpu_description(&properties)))
{
ERR("Failed to get GPU description.\n");
goto fail_vulkan;
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 49e56e0c847c..e21b8beaa884 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -2004,14 +2004,14 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned in
caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
- caps->MaxVertexShader30InstructionSlots = 512;
+ caps->MaxVertexShader30InstructionSlots = WINED3DMIN30SHADERINSTRUCTIONS;
caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
}
else if (caps->VertexShaderVersion == 2)
{
caps->VS20Caps.caps = 0;
caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
- caps->VS20Caps.temp_count = 12;
+ caps->VS20Caps.temp_count = WINED3DVS20_MIN_NUMTEMPS;
caps->VS20Caps.static_flow_control_depth = 1;
caps->MaxVShaderInstructionsExecuted = 65535;
@@ -2059,7 +2059,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, unsigned in
/* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
caps->PS20Caps.caps = 0;
caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
- caps->PS20Caps.temp_count = 12;
+ caps->PS20Caps.temp_count = WINED3DPS20_MIN_NUMTEMPS;
caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
/* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index fa9d1d71829a..fd62d67a675d 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2756,6 +2756,8 @@ struct wined3d_adapter_vk
struct wined3d_vk_info vk_info;
VkPhysicalDevice physical_device;
+
+ VkPhysicalDeviceLimits device_limits;
};
static inline struct wined3d_adapter_vk *wined3d_adapter_vk(struct wined3d_adapter *adapter)
--
2.19.2
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