[PATCH v2 1/5] wined3d: Map GL_EXT_texture_swizzle to GL_ARB_texture_swizzle.
Józef Kucia
jkucia at codeweavers.com
Sat Apr 6 04:37:31 CDT 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Version 2: Map GL_EXT_texture_swizzle directly in gl_extension_map.
---
dlls/wined3d/adapter_gl.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 3157c49a59ae..3ffbbaf32971 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -204,6 +204,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
{"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
{"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
+ {"GL_EXT_texture_swizzle", ARB_TEXTURE_SWIZZLE },
{"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
/* NV */
--
2.21.0
More information about the wine-devel
mailing list