[PATCH v2 1/5] wined3d: Map GL_EXT_texture_swizzle to GL_ARB_texture_swizzle.

Józef Kucia jkucia at codeweavers.com
Sat Apr 6 04:37:31 CDT 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---

Version 2: Map GL_EXT_texture_swizzle directly in gl_extension_map.

---
 dlls/wined3d/adapter_gl.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 3157c49a59ae..3ffbbaf32971 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -204,6 +204,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
     {"GL_EXT_texture_snorm",                EXT_TEXTURE_SNORM             },
     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
+    {"GL_EXT_texture_swizzle",              ARB_TEXTURE_SWIZZLE           },
     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
 
     /* NV */
-- 
2.21.0




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