[PATCH vkd3d 3/6] vkd3d-shader: Avoid mixing enum types (Coverity).

Józef Kucia joseph.kucia at gmail.com
Mon Apr 8 04:05:37 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index b0134164cd79..54c52b7eb055 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -5408,7 +5408,7 @@ static void vkd3d_dxbc_compiler_emit_default_control_point_phase(struct vkd3d_dx
         assert((input->mask & 0xff) == (output->mask & 0xff));
         assert(input->component_type == output->component_type);
 
-        if ((input_builtin = get_spirv_builtin_for_sysval(compiler, input->sysval_semantic)))
+        if ((input_builtin = get_spirv_builtin_for_sysval(compiler, vkd3d_siv_from_sysval(input->sysval_semantic))))
         {
             component_type = input_builtin->component_type;
             component_count = input_builtin->component_count;
-- 
2.21.0




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