[PATCH v2] wined3d: Avoid using float literals for MAX_FLOAT in GLSL when possible.

Henri Verbeet hverbeet at gmail.com
Mon Apr 8 11:18:03 CDT 2019


On Mon, 8 Apr 2019 at 20:41, Paul Gofman <gofmanp at gmail.com> wrote:
> I will make such a patch then. I would suggest to still keep constant
> values output as float in a comment to keep GLSL code readable in log.
>
That's probably fine.



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