[PATCH] ddraw: Improve d3d_device7_GetClipStatus() stub.

Henri Verbeet hverbeet at gmail.com
Thu Apr 11 08:58:41 CDT 2019


On Thu, 11 Apr 2019 at 14:28, Paul Gofman <gofmanp at gmail.com> wrote:
> +    struct wined3d_viewport vp;
> +
> +    FIXME("iface %p, clip_status %p.\n", iface, clip_status);
> +
> +    wined3d_device_get_viewports(device->wined3d_device, NULL, &vp);
> +    clip_status->minx = (float)vp.x;
> +    clip_status->maxx = (float)(vp.x + vp.width);
> +    clip_status->miny = (float)vp.y;
> +    clip_status->maxy = (float)(vp.y + vp.height);
Those casts should be redundant.



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