[PATCH] d3d9: Fix memory leak in device_init() (Coverity).

Józef Kucia jkucia at codeweavers.com
Mon Apr 15 07:37:44 CDT 2019


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d9/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 999969119e36..bef01a477f9b 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -4547,6 +4547,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
         wined3d_swapchain_decref(d3d_swapchain->wined3d_swapchain);
         wined3d_device_release_focus_window(device->wined3d_device);
         wined3d_device_decref(device->wined3d_device);
+        heap_free(swapchain_desc);
         wined3d_mutex_unlock();
         return E_OUTOFMEMORY;
     }
-- 
2.21.0




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