[PATCH vkd3d 5/8] tests: Add simple test for fence values.
Józef Kucia
joseph.kucia at gmail.com
Wed Apr 17 10:26:38 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 82 +++++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 82 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 148989b543b0..d44fff02b998 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -3922,6 +3922,87 @@ static void test_multithread_fence_wait(void)
ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
}
+static void test_fence_values(void)
+{
+ ID3D12CommandQueue *queue;
+ UINT64 value, next_value;
+ ID3D12Device *device;
+ ID3D12Fence *fence;
+ ULONG refcount;
+ unsigned int i;
+ HRESULT hr;
+
+ if (!(device = create_device()))
+ {
+ skip("Failed to create device.\n");
+ return;
+ }
+
+ queue = create_command_queue(device, D3D12_COMMAND_LIST_TYPE_DIRECT, D3D12_COMMAND_QUEUE_PRIORITY_NORMAL);
+
+ next_value = (uint64_t)1 << 60;
+ hr = ID3D12Device_CreateFence(device, next_value, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence);
+ ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
+
+ value = ID3D12Fence_GetCompletedValue(fence);
+ ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
+
+ for (i = 0; i < 100; ++i)
+ {
+ ++next_value;
+ hr = ID3D12CommandQueue_Signal(queue, fence, next_value);
+ ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
+ wait_queue_idle(device, queue);
+ value = ID3D12Fence_GetCompletedValue(fence);
+ ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
+ }
+
+ for (i = 0; i < 100; ++i)
+ {
+ next_value += 10000;
+ hr = ID3D12Fence_Signal(fence, next_value);
+ ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
+ value = ID3D12Fence_GetCompletedValue(fence);
+ ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
+ }
+
+ ID3D12Fence_Release(fence);
+
+ hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence);
+ ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
+ next_value = (uint64_t)1 << 60;
+ hr = ID3D12Fence_Signal(fence, next_value);
+ ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
+ value = ID3D12Fence_GetCompletedValue(fence);
+ ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
+ next_value = 0;
+ hr = ID3D12Fence_Signal(fence, next_value);
+ ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
+ value = ID3D12Fence_GetCompletedValue(fence);
+ ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
+ ID3D12Fence_Release(fence);
+
+ hr = ID3D12Device_CreateFence(device, 0, D3D12_FENCE_FLAG_NONE, &IID_ID3D12Fence, (void **)&fence);
+ ok(hr == S_OK, "Failed to create fence, hr %#x.\n", hr);
+ next_value = (uint64_t)1 << 60;
+ hr = ID3D12CommandQueue_Signal(queue, fence, next_value);
+ ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
+ wait_queue_idle(device, queue);
+ value = ID3D12Fence_GetCompletedValue(fence);
+ ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
+ next_value = 0;
+ hr = ID3D12CommandQueue_Signal(queue, fence, next_value);
+ ok(hr == S_OK, "Failed to signal fence, hr %#x.\n", hr);
+ wait_queue_idle(device, queue);
+ value = ID3D12Fence_GetCompletedValue(fence);
+ ok(value == next_value, "Got value %#"PRIx64", expected %#"PRIx64".\n", value, next_value);
+ ID3D12Fence_Release(fence);
+
+ ID3D12CommandQueue_Release(queue);
+ refcount = ID3D12Device_Release(device);
+ ok(!refcount, "ID3D12Device has %u references left.\n", (unsigned int)refcount);
+}
+
static void test_clear_depth_stencil_view(void)
{
static const float expected_values[] = {0.5f, 0.1f, 0.1f, 0.6, 1.0f, 0.5f};
@@ -27532,6 +27613,7 @@ START_TEST(d3d12)
run_test(test_cpu_signal_fence);
run_test(test_gpu_signal_fence);
run_test(test_multithread_fence_wait);
+ run_test(test_fence_values);
run_test(test_clear_depth_stencil_view);
run_test(test_clear_render_target_view);
run_test(test_clear_unordered_access_view);
--
2.21.0
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