[PATCH 2/2] wined3d: Avoid enabling all features supported by Vulkan physical device.
Józef Kucia
jkucia at codeweavers.com
Fri Apr 19 05:50:14 CDT 2019
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/adapter_vk.c | 27 +++++++++++++++++++++++++++
1 file changed, 27 insertions(+)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index e573c66e5614..4c01fb8fe860 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -165,6 +165,32 @@ static HRESULT wined3d_select_vulkan_queue_family(const struct wined3d_adapter_v
return E_FAIL;
}
+static void wined3d_disable_vulkan_features(VkPhysicalDeviceFeatures *features)
+{
+ features->depthBounds = VK_FALSE;
+ features->alphaToOne = VK_FALSE;
+ features->textureCompressionETC2 = VK_FALSE;
+ features->textureCompressionASTC_LDR = VK_FALSE;
+ features->shaderStorageImageMultisample = VK_FALSE;
+ features->shaderUniformBufferArrayDynamicIndexing = VK_FALSE;
+ features->shaderSampledImageArrayDynamicIndexing = VK_FALSE;
+ features->shaderStorageBufferArrayDynamicIndexing = VK_FALSE;
+ features->shaderStorageImageArrayDynamicIndexing = VK_FALSE;
+ features->shaderInt16 = VK_FALSE;
+ features->shaderResourceResidency = VK_FALSE;
+ features->shaderResourceMinLod = VK_FALSE;
+ features->sparseBinding = VK_FALSE;
+ features->sparseResidencyBuffer = VK_FALSE;
+ features->sparseResidencyImage2D = VK_FALSE;
+ features->sparseResidencyImage3D = VK_FALSE;
+ features->sparseResidency2Samples = VK_FALSE;
+ features->sparseResidency4Samples = VK_FALSE;
+ features->sparseResidency8Samples = VK_FALSE;
+ features->sparseResidency16Samples = VK_FALSE;
+ features->sparseResidencyAliased = VK_FALSE;
+ features->inheritedQueries = VK_FALSE;
+}
+
static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wined3d_adapter *adapter,
enum wined3d_device_type device_type, HWND focus_window, unsigned int flags, BYTE surface_alignment,
const enum wined3d_feature_level *levels, unsigned int level_count,
@@ -192,6 +218,7 @@ static HRESULT adapter_vk_create_device(struct wined3d *wined3d, const struct wi
physical_device = adapter_vk->physical_device;
VK_CALL(vkGetPhysicalDeviceFeatures(physical_device, &features));
+ wined3d_disable_vulkan_features(&features);
queue_info.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info.pNext = NULL;
--
2.21.0
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