[PATCH] wined3d: Check GLSL version when using ARB_shader_bit_encoding with uvec4.

Paul Gofman gofmanp at gmail.com
Fri Apr 19 06:12:21 CDT 2019


On 4/19/19 13:35, Józef Kucia wrote:
>
> I'm not sure but I think that it could be preferred to disable
> ARB_shader_bit_encoding when GLSL version < 1.30. We disable other
> extensions conditionally in wined3d_adapter_init_gl_caps(), e.g.
> ARB_shader_bit_encoding or ARB_shader_bit_encoding.
> .
>
I was thinking of it, but my reasoning under not doing so was that 
ARB_shader_bit_encoding is potentially usable even with GLSL 1.2 if to 
avoid unsigned integers, and I thought marking the extension disabled 
while it is actually enabled can be a bit obscure.




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