[PATCH] wined3d: Check GLSL version when using ARB_shader_bit_encoding with uvec4.

Paul Gofman gofmanp at gmail.com
Fri Apr 19 07:35:57 CDT 2019


On 4/19/19 15:30, Henri Verbeet wrote:
> On Fri, 19 Apr 2019 at 16:38, Paul Gofman <gofmanp at gmail.com> wrote:
>> On 4/19/19 14:42, Henri Verbeet wrote:
>>
> That and "negative" values are the main issues I'd be potentially
> worried about, but at the same time I wouldn't expect drivers/hardware
> to go out of their way to distinguish between singned/unsigned here.
> We could also potentially switch between uvec4 and ivec4 based on
> whether we have GLSL 1.30 or not, but that may not offer any
> advantages in practice.

I will test this and change uints to ints whenever 
ARB_shader_bit_encoding is used then.




More information about the wine-devel mailing list