[PATCH] wined3d: Use intBitsToFloat() instead of uintBitsToFloat().
Henri Verbeet
hverbeet at gmail.com
Fri Apr 19 10:54:03 CDT 2019
On Fri, 19 Apr 2019 at 18:23, Paul Gofman <gofmanp at gmail.com> wrote:
> - shader_addline(buffer, "uintBitsToFloat(uvec4(%#xu, %#xu, %#xu, %#xu))\n"
> - " /* %s, %s, %s, %s */", uint_values[0], uint_values[1],
> - uint_values[2], uint_values[3], str[0], str[1], str[2], str[3]);
> + shader_addline(buffer, "intBitsToFloat(ivec4(%d, %d, %d, %d))\n"
> + " /* %s, %s, %s, %s */", int_values[0], int_values[1],
> + int_values[2], int_values[3], str[0], str[1], str[2], str[3]);
Do we have to use %d? I'd expect %#x to work.
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