[PATCH 5/5] wined3d: Don't bother allocating "free_timestamp_queries" in context_create().
Henri Verbeet
hverbeet at codeweavers.com
Fri Apr 19 11:34:49 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 6 ------
1 file changed, 6 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index ab5d9c3ee97..f4179d7d206 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1896,12 +1896,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain,
if (!(context = heap_alloc_zero(sizeof(*context))))
return NULL;
- context->free_timestamp_query_size = 4;
- if (!(context->free_timestamp_queries = heap_calloc(context->free_timestamp_query_size,
- sizeof(*context->free_timestamp_queries))))
- goto out;
list_init(&context->timestamp_queries);
-
list_init(&context->occlusion_queries);
list_init(&context->fences);
list_init(&context->so_statistics_queries);
@@ -1982,7 +1977,6 @@ out:
wined3d_release_dc(swapchain->win_handle, context->hdc);
device->shader_backend->shader_free_context_data(context);
device->adapter->fragment_pipe->free_context_data(context);
- heap_free(context->free_timestamp_queries);
heap_free(context);
return NULL;
}
--
2.11.0
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