[PATCH vkd3d 1/9] include: Use "do { } while (0)" when VKD3D_NO_{TRACE, DEBUG}_MESSAGES is defined.
Józef Kucia
joseph.kucia at gmail.com
Fri Apr 26 05:37:01 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
In order to handle the following construct correctly:
if (...) TRACE(...);
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
include/private/vkd3d_debug.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/private/vkd3d_debug.h b/include/private/vkd3d_debug.h
index 5d798ef9a13d..418e2c4539de 100644
--- a/include/private/vkd3d_debug.h
+++ b/include/private/vkd3d_debug.h
@@ -24,12 +24,12 @@
#include <stdarg.h>
#ifdef VKD3D_NO_TRACE_MESSAGES
-#define TRACE(args...)
+#define TRACE(args...) do { } while (0)
#endif
#ifdef VKD3D_NO_DEBUG_MESSAGES
-#define WARN(args...)
-#define FIXME(args...)
+#define WARN(args...) do { } while (0)
+#define FIXME(args...) do { } while (0)
#endif
enum vkd3d_dbg_level
--
2.21.0
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