[PATCH vkd3d 5/9] vkd3d-shader: Add support for specialization constants.
Józef Kucia
joseph.kucia at gmail.com
Fri Apr 26 05:37:05 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Allows reusing the same SPIR-V binary with different shader parameters.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
libs/vkd3d-shader/spirv.c | 35 ++++++++++++++++++++++++++++++++---
1 file changed, 32 insertions(+), 3 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index 81830e383e13..1ab005f6ea74 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -1062,6 +1062,13 @@ static uint32_t vkd3d_spirv_get_op_constant_composite(struct vkd3d_spirv_builder
constituents, constituent_count, vkd3d_spirv_build_op_constant_composite);
}
+static uint32_t vkd3d_spirv_build_op_spec_constant(struct vkd3d_spirv_builder *builder,
+ uint32_t result_type, uint32_t value)
+{
+ return vkd3d_spirv_build_op_tr1(builder, &builder->global_stream,
+ SpvOpSpecConstant, result_type, value);
+}
+
static uint32_t vkd3d_spirv_build_op_variable(struct vkd3d_spirv_builder *builder,
struct vkd3d_spirv_stream *stream, uint32_t type_id, uint32_t storage_class, uint32_t initializer)
{
@@ -2492,12 +2499,25 @@ static const struct vkd3d_shader_parameter *vkd3d_dxbc_compiler_get_shader_param
return NULL;
}
+static uint32_t vkd3d_shader_get_default_spec_constant_value(enum vkd3d_shader_parameter_name name)
+{
+ switch (name)
+ {
+ case VKD3D_SHADER_PARAMETER_NAME_RASTERIZER_SAMPLE_COUNT:
+ return 1;
+
+ default:
+ FIXME("Unhandled parameter name %#x.\n", name);
+ return 0;
+ }
+}
+
static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc_compiler *compiler,
enum vkd3d_shader_parameter_name name)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_parameter *parameter;
- uint32_t id;
+ uint32_t type_id, id;
if (!(parameter = vkd3d_dxbc_compiler_get_shader_parameter(compiler, name)))
{
@@ -2509,12 +2529,21 @@ static uint32_t vkd3d_dxbc_compiler_emit_uint_shader_parameter(struct vkd3d_dxbc
{
return vkd3d_dxbc_compiler_get_constant_uint(compiler, parameter->u.immediate_constant.u.u32);
}
+ else if (parameter->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
+ {
+ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
+ id = vkd3d_spirv_build_op_spec_constant(builder,
+ type_id, vkd3d_shader_get_default_spec_constant_value(name));
+ vkd3d_spirv_build_op_decorate1(builder,
+ id, SpvDecorationSpecId, parameter->u.specialization_constant.id);
+ return id;
+ }
FIXME("Unhandled parameter type %#x.\n", parameter->type);
fail:
- id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
- return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, id);
+ type_id = vkd3d_spirv_get_type_id(builder, VKD3D_TYPE_UINT, 1);
+ return vkd3d_spirv_build_op_undef(builder, &builder->global_stream, type_id);
}
static uint32_t vkd3d_dxbc_compiler_emit_construct_vector(struct vkd3d_dxbc_compiler *compiler,
--
2.21.0
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