[PATCH vkd3d 7/9] vkd3d-shader: Simplify resource declaration handling in SPIR-V generator.

Józef Kucia joseph.kucia at gmail.com
Mon Apr 29 04:38:16 CDT 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d-shader/spirv.c | 54 ++++-----------------------------------
 1 file changed, 5 insertions(+), 49 deletions(-)

diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c
index dfdc7eb5a24a..3d8195219420 100644
--- a/libs/vkd3d-shader/spirv.c
+++ b/libs/vkd3d-shader/spirv.c
@@ -4989,6 +4989,8 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource(struct vkd3d_dxbc_compiler *co
 
     if (semantic->register_space)
         FIXME("Unhandled register space %u.\n", semantic->register_space);
+    if (instruction->flags)
+        FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
 
     vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
             semantic->resource_type, semantic->resource_data_type, 0, false);
@@ -4999,18 +5001,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_raw(struct vkd3d_dxbc_compiler
 {
     const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
 
-    if (resource->register_space)
-        FIXME("Unhandled register space %u.\n", resource->register_space);
-
-    vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &resource->dst.reg,
-            VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, 0, true);
-}
-
-static void vkd3d_dxbc_compiler_emit_dcl_uav_raw(struct vkd3d_dxbc_compiler *compiler,
-        const struct vkd3d_shader_instruction *instruction)
-{
-    const struct vkd3d_shader_raw_resource *resource = &instruction->declaration.raw_resource;
-
     if (resource->register_space)
         FIXME("Unhandled register space %u.\n", resource->register_space);
     if (instruction->flags)
@@ -5027,20 +5017,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_resource_structured(struct vkd3d_dxbc_c
     const struct vkd3d_shader_register *reg = &resource->reg.reg;
     unsigned int stride = resource->byte_stride;
 
-    if (resource->register_space)
-        FIXME("Unhandled register space %u.\n", resource->register_space);
-
-    vkd3d_dxbc_compiler_emit_resource_declaration(compiler, reg,
-            VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
-}
-
-static void vkd3d_dxbc_compiler_emit_dcl_uav_structured(struct vkd3d_dxbc_compiler *compiler,
-        const struct vkd3d_shader_instruction *instruction)
-{
-    const struct vkd3d_shader_structured_resource *resource = &instruction->declaration.structured_resource;
-    const struct vkd3d_shader_register *reg = &resource->reg.reg;
-    unsigned int stride = resource->byte_stride;
-
     if (resource->register_space)
         FIXME("Unhandled register space %u.\n", resource->register_space);
     if (instruction->flags)
@@ -5050,20 +5026,6 @@ static void vkd3d_dxbc_compiler_emit_dcl_uav_structured(struct vkd3d_dxbc_compil
             VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_DATA_UINT, stride / 4, false);
 }
 
-static void vkd3d_dxbc_compiler_emit_dcl_uav_typed(struct vkd3d_dxbc_compiler *compiler,
-        const struct vkd3d_shader_instruction *instruction)
-{
-    const struct vkd3d_shader_semantic *semantic = &instruction->declaration.semantic;
-
-    if (semantic->register_space)
-        FIXME("Unhandled register space %u.\n", semantic->register_space);
-    if (instruction->flags)
-        FIXME("Unhandled UAV flags %#x.\n", instruction->flags);
-
-    vkd3d_dxbc_compiler_emit_resource_declaration(compiler, &semantic->reg.reg,
-            semantic->resource_type, semantic->resource_data_type, 0, false);
-}
-
 static void vkd3d_dxbc_compiler_emit_workgroup_memory(struct vkd3d_dxbc_compiler *compiler,
         const struct vkd3d_shader_register *reg, unsigned int size, unsigned int structure_stride)
 {
@@ -8088,22 +8050,16 @@ int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
             vkd3d_dxbc_compiler_emit_dcl_sampler(compiler, instruction);
             break;
         case VKD3DSIH_DCL:
+        case VKD3DSIH_DCL_UAV_TYPED:
             vkd3d_dxbc_compiler_emit_dcl_resource(compiler, instruction);
             break;
         case VKD3DSIH_DCL_RESOURCE_RAW:
-            vkd3d_dxbc_compiler_emit_dcl_resource_raw(compiler, instruction);
-            break;
         case VKD3DSIH_DCL_UAV_RAW:
-            vkd3d_dxbc_compiler_emit_dcl_uav_raw(compiler, instruction);
+            vkd3d_dxbc_compiler_emit_dcl_resource_raw(compiler, instruction);
             break;
         case VKD3DSIH_DCL_RESOURCE_STRUCTURED:
-            vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction);
-            break;
         case VKD3DSIH_DCL_UAV_STRUCTURED:
-            vkd3d_dxbc_compiler_emit_dcl_uav_structured(compiler, instruction);
-            break;
-        case VKD3DSIH_DCL_UAV_TYPED:
-            vkd3d_dxbc_compiler_emit_dcl_uav_typed(compiler, instruction);
+            vkd3d_dxbc_compiler_emit_dcl_resource_structured(compiler, instruction);
             break;
         case VKD3DSIH_DCL_TGSM_RAW:
             vkd3d_dxbc_compiler_emit_dcl_tgsm_raw(compiler, instruction);
-- 
2.21.0




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