[PATCH 1/5] wined3d: Pass a wined3d_context_gl structure to wined3d_sampler_desc_from_sampler_states().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 1 18:02:08 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/state.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index bf110bcf990..9b53bd19e5e 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -3527,7 +3527,7 @@ static enum wined3d_texture_address wined3d_texture_gl_address_mode(const struct
}
static void wined3d_sampler_desc_from_sampler_states(struct wined3d_sampler_desc *desc,
- const struct wined3d_context *context, const DWORD *sampler_states,
+ const struct wined3d_context_gl *context_gl, const DWORD *sampler_states,
const struct wined3d_texture_gl *texture_gl)
{
union
@@ -3578,7 +3578,7 @@ static void wined3d_sampler_desc_from_sampler_states(struct wined3d_sampler_desc
if (texture_gl->t.flags & WINED3D_TEXTURE_COND_NP2)
{
desc->mip_filter = WINED3D_TEXF_NONE;
- if (context->gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
+ if (context_gl->c.gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT])
desc->min_filter = WINED3D_TEXF_POINT;
}
}
@@ -3615,7 +3615,7 @@ static void sampler(struct wined3d_context *context, const struct wined3d_state
struct wined3d_sampler *sampler;
struct wine_rb_entry *entry;
- wined3d_sampler_desc_from_sampler_states(&desc, context, sampler_states, texture_gl);
+ wined3d_sampler_desc_from_sampler_states(&desc, context_gl, sampler_states, texture_gl);
wined3d_texture_gl_bind(texture_gl, context_gl, srgb);
--
2.11.0
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