[PATCH 3/5] wined3d: Use d3d_info to determine BGRA vertex support in context_update_stream_info().
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 5 08:09:56 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 998aaef81b2..9ce883d9631 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -3675,7 +3675,7 @@ static void context_update_stream_info(struct wined3d_context *context, const st
else
{
WORD slow_mask = -!d3d_info->ffp_generic_attributes & (1u << WINED3D_FFP_PSIZE);
- slow_mask |= -(!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && !d3d_info->ffp_generic_attributes)
+ slow_mask |= -(!d3d_info->vertex_bgra && !d3d_info->ffp_generic_attributes)
& ((1u << WINED3D_FFP_DIFFUSE) | (1u << WINED3D_FFP_SPECULAR) | (1u << WINED3D_FFP_BLENDWEIGHT));
if ((stream_info->position_transformed && !d3d_info->xyzrhw)
--
2.11.0
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