[PATCH vkd3d 1/6] tests: Add test case for UAV format compatibility.
Józef Kucia
joseph.kucia at gmail.com
Mon Aug 5 11:03:36 CDT 2019
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
tests/d3d12.c | 21 ++++++++++++++++-----
1 file changed, 16 insertions(+), 5 deletions(-)
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 2e83d1671919..95eb90d89438 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -2509,9 +2509,9 @@ static void test_create_unordered_access_view(void)
{
D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc;
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle;
+ ID3D12Resource *buffer, *texture;
unsigned int descriptor_size;
ID3D12DescriptorHeap *heap;
- ID3D12Resource *resource;
ID3D12Device *device;
ULONG refcount;
@@ -2528,7 +2528,7 @@ static void test_create_unordered_access_view(void)
heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 16);
- resource = create_default_buffer(device, 64 * sizeof(float),
+ buffer = create_default_buffer(device, 64 * sizeof(float),
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
cpu_handle = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
@@ -2539,15 +2539,26 @@ static void test_create_unordered_access_view(void)
uav_desc.Buffer.StructureByteStride = 0;
uav_desc.Buffer.CounterOffsetInBytes = 0;
uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_NONE;
- ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
+ ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_handle);
cpu_handle.ptr += descriptor_size;
/* The following call fails. Buffer views cannot be created for compressed formats. */
uav_desc.Format = DXGI_FORMAT_BC1_UNORM;
- ID3D12Device_CreateUnorderedAccessView(device, resource, NULL, &uav_desc, cpu_handle);
+ ID3D12Device_CreateUnorderedAccessView(device, buffer, NULL, &uav_desc, cpu_handle);
- ID3D12Resource_Release(resource);
+ /* DXGI_FORMAT_R32_UINT view for DXGI_FORMAT_R8G8B8A8_TYPELESS resources. */
+ texture = create_default_texture(device, 8, 8, DXGI_FORMAT_R8G8B8A8_TYPELESS,
+ D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
+
+ uav_desc.Format = DXGI_FORMAT_R32_UINT;
+ uav_desc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE2D;
+ uav_desc.Texture2D.MipSlice = 0;
+ uav_desc.Texture2D.PlaneSlice = 0;
+ ID3D12Device_CreateUnorderedAccessView(device, texture, NULL, &uav_desc, cpu_handle);
+
+ ID3D12Resource_Release(buffer);
+ ID3D12Resource_Release(texture);
refcount = ID3D12DescriptorHeap_Release(heap);
ok(!refcount, "ID3D12DescriptorHeap has %u references left.\n", (unsigned int)refcount);
refcount = ID3D12Device_Release(device);
--
2.21.0
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