[PATCH] d3d9: Remove duplicate condition in d3d9_device_SetStreamSource().
Henri Verbeet
hverbeet at gmail.com
Tue Aug 6 09:22:28 CDT 2019
On Mon, 5 Aug 2019 at 22:33, Andrey Gusev <andrey.goosev at gmail.com> wrote:
> if (!buffer_impl)
> + {
> wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer,
> &offset, &stride);
> -
> - if (!buffer_impl)
> wined3d_buffer = NULL;
> + }
> else if (buffer_impl->draw_buffer)
> wined3d_buffer = buffer_impl->draw_buffer;
> else
The change is not necessarily wrong, but I'm not sure it's an
improvement either. The compiler doesn't care, and I can't say it
makes things more readable.
More information about the wine-devel
mailing list