[PATCH 4/5] wined3d: Invalidate the relevant sampler when unloading a currently bound texture.
Henri Verbeet
hverbeet at codeweavers.com
Wed Aug 7 06:42:00 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/texture.c | 3 +++
1 file changed, 3 insertions(+)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 64245532d9f..705b725c4f1 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -639,6 +639,9 @@ static void wined3d_texture_gl_unload_texture(struct wined3d_texture_gl *texture
const struct wined3d_gl_info *gl_info = NULL;
struct wined3d_context *context = NULL;
+ if (texture_gl->t.resource.bind_count)
+ device_invalidate_state(device, STATE_SAMPLER(texture_gl->t.sampler));
+
if (texture_gl->texture_rgb.name || texture_gl->texture_srgb.name
|| texture_gl->rb_multisample || texture_gl->rb_resolved)
{
--
2.11.0
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