[PATCH 3/5] wined3d: Move the "level" field from struct wined3d_context to struct wined3d_context_gl.

Henri Verbeet hverbeet at codeweavers.com
Wed Aug 7 06:41:59 CDT 2019


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/context.c         | 20 +++++++++-----------
 dlls/wined3d/wined3d_private.h |  3 +--
 2 files changed, 10 insertions(+), 13 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 3349570e37c..53d44d994e9 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1570,19 +1570,17 @@ BOOL wined3d_context_gl_set_current(struct wined3d_context_gl *context_gl)
 
 void wined3d_context_gl_release(struct wined3d_context_gl *context_gl)
 {
-    struct wined3d_context *context = &context_gl->c;
-
-    TRACE("Releasing context %p, level %u.\n", context_gl, context->level);
+    TRACE("Releasing context %p, level %u.\n", context_gl, context_gl->level);
 
     if (WARN_ON(d3d))
     {
-        if (!context->level)
-            WARN("Context %p is not active.\n", context);
+        if (!context_gl->level)
+            WARN("Context %p is not active.\n", context_gl);
         else if (context_gl != wined3d_context_gl_get_current())
-            WARN("Context %p is not the current context.\n", context);
+            WARN("Context %p is not the current context.\n", context_gl);
     }
 
-    if (!--context->level)
+    if (!--context_gl->level)
     {
         if (wined3d_context_gl_restore_pixel_format(context_gl))
             context_gl->needs_set = 1;
@@ -1594,7 +1592,7 @@ void wined3d_context_gl_release(struct wined3d_context_gl *context_gl)
             context_gl->restore_dc = NULL;
         }
 
-        if (context->destroy_delayed)
+        if (context_gl->c.destroy_delayed)
         {
             TRACE("Destroying context %p.\n", context_gl);
             wined3d_context_gl_destroy(context_gl);
@@ -1618,9 +1616,9 @@ void context_restore(struct wined3d_context *context, struct wined3d_texture *te
 
 static void wined3d_context_gl_enter(struct wined3d_context_gl *context_gl)
 {
-    TRACE("Entering context %p, level %u.\n", context_gl, context_gl->c.level + 1);
+    TRACE("Entering context %p, level %u.\n", context_gl, context_gl->level + 1);
 
-    if (!context_gl->c.level++)
+    if (!context_gl->level++)
     {
         const struct wined3d_context_gl *current_context = wined3d_context_gl_get_current();
         HGLRC current_gl = wglGetCurrentContext();
@@ -2321,7 +2319,7 @@ void wined3d_context_gl_destroy(struct wined3d_context_gl *context_gl)
     /* We delay destroying a context when it is active. The context_release()
      * function invokes wined3d_context_gl_destroy() again while leaving the
      * last level. */
-    if (context_gl->c.level)
+    if (context_gl->level)
     {
         TRACE("Delaying destruction of context %p.\n", context_gl);
         context_gl->c.destroy_delayed = 1;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 53c8cfd6d63..e6f93405177 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1951,8 +1951,6 @@ struct wined3d_context
 
     UINT instance_count;
 
-    UINT level;
-
     void *shader_backend_data;
     void *fragment_pipe_data;
 
@@ -1999,6 +1997,7 @@ struct wined3d_context_gl
     GLenum *texture_type;
 
     /* The WGL context. */
+    unsigned int level;
     HGLRC restore_ctx;
     HDC restore_dc;
     int restore_pf;
-- 
2.11.0




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