[PATCH vkd3d v2 2/5] vkd3d: Implement ID3D12Resource::ReadFromSubresource().

Józef Kucia joseph.kucia at gmail.com
Wed Aug 7 08:58:24 CDT 2019


From: Conor McCarthy <cmccarthy at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
This supersedes patch 168255.

Version 2:
  * Use correct width and height when src_box is NULL and miplevel != 0.
  * Return E_NOTIMPL when image aspect != VK_IMAGE_ASPECT_COLOR_BIT
  (image aspect must be one bit for vkGetImageSubresourceLayout(), also
  the code is not tested with depth-stencil images).
  * Minor simplifications and cosmetic changes.
  * Add todo_if() for Nvidia.
---
 libs/vkd3d/resource.c | 99 ++++++++++++++++++++++++++++++++++++++++---
 tests/d3d12.c         | 13 +++---
 2 files changed, 102 insertions(+), 10 deletions(-)

diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c
index 0842859f12d1..cb2edd1439cf 100644
--- a/libs/vkd3d/resource.c
+++ b/libs/vkd3d/resource.c
@@ -1269,12 +1269,101 @@ static HRESULT STDMETHODCALLTYPE d3d12_resource_ReadFromSubresource(ID3D12Resour
         void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
         UINT src_sub_resource, const D3D12_BOX *src_box)
 {
-    FIXME("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, "
-            "src_sub_resource %u, src_box %p stub!\n",
-            iface, dst_data, dst_row_pitch, dst_slice_pitch,
-            src_sub_resource, src_box);
+    struct d3d12_resource *resource = impl_from_ID3D12Resource(iface);
+    const struct vkd3d_vk_device_procs *vk_procs;
+    VkImageSubresource vk_sub_resource;
+    const struct vkd3d_format *format;
+    VkSubresourceLayout vk_layout;
+    struct d3d12_device *device;
+    BYTE *src_data, *src, *dst;
+    unsigned int y, z;
+    D3D12_BOX box;
+    size_t size;
+    HRESULT hr;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, dst_data %p, dst_row_pitch %u, dst_slice_pitch %u, "
+            "src_sub_resource %u, src_box %p.\n",
+            iface, dst_data, dst_row_pitch, dst_slice_pitch, src_sub_resource, src_box);
+
+    if (d3d12_resource_is_buffer(resource))
+    {
+        WARN("Buffers are not supported.\n");
+        return E_INVALIDARG;
+    }
+
+    device = resource->device;
+    vk_procs = &device->vk_procs;
+
+    if (!(format = vkd3d_format_from_d3d12_resource_desc(device, &resource->desc, 0)))
+    {
+        ERR("Invalid DXGI format %#x.\n", resource->desc.Format);
+        return E_INVALIDARG;
+    }
+    if (format->vk_aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT)
+    {
+        FIXME("Not supported for format %#x.\n", format->dxgi_format);
+        return E_NOTIMPL;
+    }
+
+    vk_sub_resource.arrayLayer = src_sub_resource / resource->desc.MipLevels;
+    vk_sub_resource.mipLevel = src_sub_resource % resource->desc.MipLevels;
+    vk_sub_resource.aspectMask = format->vk_aspect_mask;
+
+    if (src_box)
+    {
+        box = *src_box;
+    }
+    else
+    {
+        box.left = 0;
+        box.top = 0;
+        box.front = 0;
+        box.right = d3d12_resource_desc_get_width(&resource->desc, vk_sub_resource.mipLevel);
+        box.bottom = d3d12_resource_desc_get_height(&resource->desc, vk_sub_resource.mipLevel);
+        box.back = d3d12_resource_desc_get_depth(&resource->desc, vk_sub_resource.mipLevel);
+    }
+    if (box.right <= box.left || box.bottom <= box.top || box.back <= box.front)
+        return S_OK;
+
+    if (!d3d12_resource_is_cpu_accessible(resource))
+    {
+        FIXME_ONCE("Not implemented for this resource type.\n");
+        return E_NOTIMPL;
+    }
+    if (!(resource->flags & VKD3D_RESOURCE_LINEAR_TILING))
+    {
+        FIXME_ONCE("Not implemented for image tiling other than VK_IMAGE_TILING_LINEAR.\n");
+        return E_NOTIMPL;
+    }
+
+    VK_CALL(vkGetImageSubresourceLayout(device->vk_device, resource->u.vk_image, &vk_sub_resource, &vk_layout));
+    TRACE("Offset %#"PRIx64", size %#"PRIx64", row pitch %#"PRIx64", depth pitch %#"PRIx64".\n",
+            vk_layout.offset, vk_layout.size, vk_layout.rowPitch, vk_layout.depthPitch);
+
+    if (FAILED(hr = d3d12_heap_map(resource->heap, resource->heap_offset, resource, (void **)&src_data)))
+    {
+        WARN("Failed to map resource %p, hr %#x.\n", resource, hr);
+        return hr;
+    }
+
+    src_data += vk_layout.offset;
+    src_data += box.left / format->block_width * format->byte_count * format->block_byte_count;
+    size = (box.right - box.left) / format->block_width * format->byte_count * format->block_byte_count;
+    for (z = box.front; z < box.back; ++z)
+    {
+        dst = dst_data + (z - box.front) * dst_slice_pitch;
+        src = src_data + z * vk_layout.depthPitch + box.top / format->block_height * vk_layout.rowPitch;
+        for (y = box.top; y < box.bottom; y += format->block_height)
+        {
+            memcpy(dst, src, size);
+            dst += dst_row_pitch;
+            src += vk_layout.rowPitch;
+        }
+    }
+
+    d3d12_heap_unmap(resource->heap, resource);
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d12_resource_GetHeapProperties(ID3D12Resource *iface,
diff --git a/tests/d3d12.c b/tests/d3d12.c
index 95eb90d89438..63375b0078c8 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -30434,7 +30434,7 @@ static void test_read_write_subresource(void)
     todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
 
     hr = ID3D12Resource_ReadFromSubresource(rb_buffer, dst_buffer, row_pitch, slice_pitch, 0, &box);
-    todo ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
+    ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
 
     ID3D12Resource_Release(rb_buffer);
 
@@ -30468,7 +30468,8 @@ static void test_read_write_subresource(void)
     todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, NULL);
-    todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    todo_if(is_nvidia_device(device))
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     /* Empty box */
     set_box(&box, 0, 0, 0, 0, 0, 0);
@@ -30476,7 +30477,7 @@ static void test_read_write_subresource(void)
     todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
-    todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     for (z = 0; z < 64; ++z)
     {
@@ -30511,13 +30512,15 @@ static void test_read_write_subresource(void)
     /* Read region 1 */
     set_box(&box, 0, 0, 0, 2, 2, 2);
     hr = ID3D12Resource_ReadFromSubresource(src_texture, dst_buffer, row_pitch, slice_pitch, 0, &box);
-    todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    todo_if(is_nvidia_device(device))
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     /* Read region 2 */
     set_box(&box, 2, 2, 2, 11, 13, 17);
     hr = ID3D12Resource_ReadFromSubresource(src_texture, &dst_buffer[2 * 128 * 100 + 2 * 128 + 2], row_pitch,
             slice_pitch, 0, &box);
-    todo ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    todo_if(is_nvidia_device(device))
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     for (z = 0; z < 64; ++z)
     {
-- 
2.21.0




More information about the wine-devel mailing list