[PATCH] xinput: Fix vibration capabilities
Andrew Eikum
aeikum at codeweavers.com
Wed Aug 7 15:14:31 CDT 2019
Signed-off-by: Andrew Eikum <aeikum at codeweavers.com>
On Wed, Aug 07, 2019 at 07:51:35PM +0300, Alexey Prokhin wrote:
> wLeftMotorSpeed and wRightMotorSpeed returned by XInputGetCapabilities
> are supposed to be resolutions rather than current motor speeds.
>
> This fixes rumble in Far Cry 5.
>
> Signed-off-by: Alexey Prokhin <alexey at prokhin.ru>
> ---
> I have two concernes about the patch:
> 1. I have no idea how to write a test for it. The only thing I can
> think of is to dump Vibration the same way Gamepad is dumped in
> test_get_capabilities(). I can do it in the next revision, if you wish.
> 2. The patch is a bit incorrect for xinput9_1_0. XInputGetCapabilities
> from the library returns wLeftMotorSpeed=wRightMotorSpeed=1. It is
> possible to define XINPUT_VER in Makefile.in. But should I bother with
> this? Far Cry 5, my testing target, does not seem to care if the
> returned values are 1 or 255. The rumble starts working either way.
> ---
> dlls/xinput1_3/hid.c | 10 +++++++---
> dlls/xinput1_3/xinput_private.h | 1 +
> 2 files changed, 8 insertions(+), 3 deletions(-)
>
> diff --git a/dlls/xinput1_3/hid.c b/dlls/xinput1_3/hid.c
> index aa46f35239..38c93beb80 100644
> --- a/dlls/xinput1_3/hid.c
> +++ b/dlls/xinput1_3/hid.c
> @@ -173,7 +173,11 @@ static BOOL VerifyGamepad(PHIDP_PREPARSED_DATA ppd, XINPUT_CAPABILITIES *xinput_
>
> value_caps_count = caps->NumberOutputValueCaps;
> if (value_caps_count > 0)
> + {
> xinput_caps->Flags |= XINPUT_CAPS_FFB_SUPPORTED;
> + xinput_caps->Vibration.wLeftMotorSpeed = 255;
> + xinput_caps->Vibration.wRightMotorSpeed = 255;
> + }
>
> return TRUE;
> }
> @@ -456,8 +460,8 @@ DWORD HID_set_state(xinput_controller* device, XINPUT_VIBRATION* state)
>
> if (device->caps.Flags & XINPUT_CAPS_FFB_SUPPORTED)
> {
> - device->caps.Vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
> - device->caps.Vibration.wRightMotorSpeed = state->wRightMotorSpeed;
> + device->vibration.wLeftMotorSpeed = state->wLeftMotorSpeed;
> + device->vibration.wRightMotorSpeed = state->wRightMotorSpeed;
>
> if (private->enabled)
> {
> @@ -498,7 +502,7 @@ void HID_enable(xinput_controller* device, BOOL enable)
> }
> else if (!private->enabled && enable)
> {
> - HID_set_state(device, &device->caps.Vibration);
> + HID_set_state(device, &device->vibration);
> }
> LeaveCriticalSection(&private->crit);
> }
> diff --git a/dlls/xinput1_3/xinput_private.h b/dlls/xinput1_3/xinput_private.h
> index 00888f4518..d6e0e9614e 100644
> --- a/dlls/xinput1_3/xinput_private.h
> +++ b/dlls/xinput1_3/xinput_private.h
> @@ -23,6 +23,7 @@ typedef struct _xinput_controller
> XINPUT_CAPABILITIES caps;
> void *platform_private;
> XINPUT_STATE state;
> + XINPUT_VIBRATION vibration;
> } xinput_controller;
>
>
> --
> 2.20.1 (Apple Git-117)
>
>
>
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