[PATCH 2/2] d3dcompiler/tests: Trace the test index in test_fail() checks.
Matteo Bruni
mbruni at codeweavers.com
Fri Aug 9 13:09:44 CDT 2019
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/d3dcompiler_43/tests/hlsl.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c
index 84f3ba5f2cb..f169f681cae 100644
--- a/dlls/d3dcompiler_43/tests/hlsl.c
+++ b/dlls/d3dcompiler_43/tests/hlsl.c
@@ -616,9 +616,9 @@ static void test_fail(IDirect3DDevice9 *device, IDirect3DVertexBuffer9 *qquad_ge
{
compiled = errors = NULL;
hr = ppD3DCompile(tests[i], strlen(tests[i]), NULL, NULL, NULL, "test", "ps_2_0", 0, 0, &compiled, &errors);
- ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
- ok(!!errors, "Expected non-NULL error blob.\n");
- ok(!compiled, "Expected no compiled shader blob.\n");
+ ok(hr == E_FAIL, "Test %u, got unexpected hr %#x.\n", i, hr);
+ ok(!!errors, "Test %u, expected non-NULL error blob.\n", i);
+ ok(!compiled, "Test %u, expected no compiled shader blob.\n", i);
ID3D10Blob_Release(errors);
}
}
--
2.21.0
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