[PATCH 6/6] wined3d: Allow cross-swapchain blits in the supported cases.

Matteo Bruni mbruni at codeweavers.com
Tue Aug 13 15:02:13 CDT 2019


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/surface.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index de77df2ca07..7009df23de7 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2411,10 +2411,12 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_
     src_swapchain = src_texture->swapchain;
     dst_swapchain = dst_texture->swapchain;
 
-    /* TODO: We could support cross-swapchain blits by first downloading the
-     * source to a texture. */
-    if (src_swapchain && dst_swapchain && src_swapchain != dst_swapchain)
+    if (src_swapchain && dst_swapchain && src_swapchain != dst_swapchain
+            && (wined3d_settings.offscreen_rendering_mode != ORM_FBO
+            || src_texture == src_swapchain->front_buffer))
     {
+        /* TODO: We could support cross-swapchain blits by first downloading
+         * the source to a texture. */
         FIXME("Cross-swapchain blit not supported.\n");
         return WINED3DERR_INVALIDCALL;
     }
-- 
2.21.0




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