[PATCH 2/5] wined3d: Introduce wined3d_buffer_ops.buffer_prepare_location().
Henri Verbeet
hverbeet at codeweavers.com
Thu Aug 15 16:01:36 CDT 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/buffer.c | 86 ++++++++++++++++++++++++++++++------------
dlls/wined3d/wined3d_private.h | 2 +
2 files changed, 64 insertions(+), 24 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index eeea57d2cfd..d3fcdd41fe1 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -593,31 +593,9 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
}
static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
- struct wined3d_context *context, DWORD location)
+ struct wined3d_context *context, unsigned int location)
{
- struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
- struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
-
- switch (location)
- {
- case WINED3D_LOCATION_SYSMEM:
- return wined3d_resource_prepare_sysmem(&buffer->resource);
-
- case WINED3D_LOCATION_BUFFER:
- if (buffer_gl->buffer_object)
- return TRUE;
-
- if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
- {
- WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer);
- return FALSE;
- }
- return wined3d_buffer_gl_create_buffer_object(buffer_gl, context_gl);
-
- default:
- ERR("Invalid location %s.\n", wined3d_debug_location(location));
- return FALSE;
- }
+ return buffer->buffer_ops->buffer_prepare_location(buffer, context, location);
}
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
@@ -1434,6 +1412,17 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
return WINED3D_OK;
}
+static BOOL wined3d_buffer_no3d_prepare_location(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, unsigned int location)
+{
+ if (location == WINED3D_LOCATION_SYSMEM)
+ return wined3d_resource_prepare_sysmem(&buffer->resource);
+
+ FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
+
+ return FALSE;
+}
+
static void wined3d_buffer_no3d_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
@@ -1448,6 +1437,7 @@ static void wined3d_buffer_no3d_download_ranges(struct wined3d_buffer *buffer, s
static const struct wined3d_buffer_ops wined3d_buffer_no3d_ops =
{
+ wined3d_buffer_no3d_prepare_location,
wined3d_buffer_no3d_upload_ranges,
wined3d_buffer_no3d_download_ranges,
};
@@ -1462,6 +1452,34 @@ HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wine
return wined3d_buffer_init(buffer_no3d, device, desc, data, parent, parent_ops, &wined3d_buffer_no3d_ops);
}
+static BOOL wined3d_buffer_gl_prepare_location(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, unsigned int location)
+{
+ struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
+ struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
+
+ switch (location)
+ {
+ case WINED3D_LOCATION_SYSMEM:
+ return wined3d_resource_prepare_sysmem(&buffer->resource);
+
+ case WINED3D_LOCATION_BUFFER:
+ if (buffer_gl->buffer_object)
+ return TRUE;
+
+ if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
+ {
+ WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer);
+ return FALSE;
+ }
+ return wined3d_buffer_gl_create_buffer_object(buffer_gl, context_gl);
+
+ default:
+ ERR("Invalid location %s.\n", wined3d_debug_location(location));
+ return FALSE;
+ }
+}
+
/* Context activation is done by the caller. */
static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
@@ -1504,6 +1522,7 @@ static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, str
static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
{
+ wined3d_buffer_gl_prepare_location,
wined3d_buffer_gl_upload_ranges,
wined3d_buffer_gl_download_ranges,
};
@@ -1522,6 +1541,24 @@ HRESULT wined3d_buffer_gl_init(struct wined3d_buffer_gl *buffer_gl, struct wined
return wined3d_buffer_init(&buffer_gl->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops);
}
+static BOOL wined3d_buffer_vk_prepare_location(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, unsigned int location)
+{
+ switch (location)
+ {
+ case WINED3D_LOCATION_SYSMEM:
+ return wined3d_resource_prepare_sysmem(&buffer->resource);
+
+ case WINED3D_LOCATION_BUFFER:
+ /* The Vulkan buffer is created during resource creation. */
+ return TRUE;
+
+ default:
+ FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
+ return FALSE;
+ }
+}
+
static void wined3d_buffer_vk_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
{
@@ -1536,6 +1573,7 @@ static void wined3d_buffer_vk_download_ranges(struct wined3d_buffer *buffer, str
static const struct wined3d_buffer_ops wined3d_buffer_vk_ops =
{
+ wined3d_buffer_vk_prepare_location,
wined3d_buffer_vk_upload_ranges,
wined3d_buffer_vk_download_ranges,
};
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index b37f2c10203..fea31302ee0 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4130,6 +4130,8 @@ struct wined3d_map_range
struct wined3d_buffer_ops
{
+ BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
+ struct wined3d_context *context, unsigned int location);
void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges);
void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
--
2.11.0
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