[PATCH v2 6/6] wined3d: Store the blend factor in the stateblock as a render state.

Henri Verbeet hverbeet at gmail.com
Mon Dec 2 06:59:03 CST 2019


On Thu, 28 Nov 2019 at 09:24, Zebediah Figura <z.figura12 at gmail.com> wrote:
> @@ -1921,11 +1904,6 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
>
>      init_default_sampler_states(state->sampler_states);
>
> -    state->blend_factor.r = 1.0f;
> -    state->blend_factor.g = 1.0f;
> -    state->blend_factor.b = 1.0f;
> -    state->blend_factor.a = 1.0f;
> -
This one should stay, right?



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