Re: [PATCH v2 0/3] Update USER_SHARED_DATA timestamps continuously.​

Stefan Dösinger stefandoesinger at gmail.com
Mon Dec 2 11:04:14 CST 2019


Am 02.12.19 um 14:32 schrieb Rémi Bernon:
> If the service is not yet started - which can happen for the initial
> processes and other services, then the process uses the current user
> shared data implementation, where no timestamp update is doneWouldn't that mean things fail if I run wine Starcraft.exe? I know it is
modern that all games are started from launchers, but having the initial
process behave differently is a bigger issue than you make it seem.

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