[PATCH 1/5] wined3d: Finish the CS before removing the context in adapter_vk_uninit_3d().
Henri Verbeet
hverbeet at codeweavers.com
Tue Dec 3 10:35:56 CST 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/adapter_vk.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/adapter_vk.c b/dlls/wined3d/adapter_vk.c
index 21163a20949..4a501292824 100644
--- a/dlls/wined3d/adapter_vk.c
+++ b/dlls/wined3d/adapter_vk.c
@@ -466,6 +466,7 @@ static void adapter_vk_uninit_3d(struct wined3d_device *device)
device->blitter->ops->blitter_destroy(device->blitter, NULL);
+ wined3d_cs_finish(device->cs, WINED3D_CS_QUEUE_DEFAULT);
device_context_remove(device, &context_vk->c);
device->shader_backend->shader_free_private(device, NULL);
wined3d_context_vk_cleanup(context_vk);
--
2.11.0
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