[PATCH 3/4] d3d9: Update the primary stateblock in d3d9_device_MultiplyTransform().

Zebediah Figura z.figura12 at gmail.com
Tue Dec 3 22:23:24 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index 871f87af052..0ddff26c73f 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2122,6 +2122,7 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
 
     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
     wined3d_mutex_lock();
+    wined3d_stateblock_multiply_transform(device->state, state, (const struct wined3d_matrix *)matrix);
     wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
     wined3d_mutex_unlock();
 
-- 
2.23.0




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