[PATCH vkd3d 4/6] vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
Henri Verbeet
hverbeet at codeweavers.com
Fri Dec 6 13:03:18 CST 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++
1 file changed, 2 insertions(+)
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h
index 940cb76..100d515 100644
--- a/libs/vkd3d-shader/vkd3d_shader_private.h
+++ b/libs/vkd3d-shader/vkd3d_shader_private.h
@@ -838,6 +838,8 @@ static inline enum vkd3d_component_type vkd3d_component_type_from_data_type(
switch (data_type)
{
case VKD3D_DATA_FLOAT:
+ case VKD3D_DATA_UNORM:
+ case VKD3D_DATA_SNORM:
return VKD3D_TYPE_FLOAT;
case VKD3D_DATA_UINT:
return VKD3D_TYPE_UINT;
--
2.11.0
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