[PATCH 3/5] d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().

Zebediah Figura z.figura12 at gmail.com
Sat Dec 7 10:11:06 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 30 ++++++++++++++++++++++++++++++
 1 file changed, 30 insertions(+)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index be9c2a9d5a1..35364046936 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2299,6 +2299,34 @@ static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD
     return hr;
 }
 
+static void resolve_depth_buffer(struct d3d9_device *device)
+{
+    const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
+    struct wined3d_rendertarget_view *wined3d_dsv;
+    struct wined3d_resource *dst_resource;
+    struct wined3d_texture *dst_texture;
+    struct wined3d_resource_desc desc;
+    struct d3d9_surface *d3d9_dsv;
+
+    if (!(dst_texture = state->textures[0]))
+        return;
+    dst_resource = wined3d_texture_get_resource(dst_texture);
+    wined3d_resource_get_desc(dst_resource, &desc);
+    if (desc.format != WINED3DFMT_D24_UNORM_S8_UINT
+            && desc.format != WINED3DFMT_X8D24_UNORM
+            && desc.format != MAKEFOURCC('D','F','1','6')
+            && desc.format != MAKEFOURCC('D','F','2','4')
+            && desc.format != WINED3DFMT_INTZ)
+        return;
+
+    if (!(wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
+        return;
+    d3d9_dsv = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
+
+    wined3d_device_resolve_sub_resource(device->wined3d_device, dst_resource, 0,
+            wined3d_rendertarget_view_get_resource(wined3d_dsv), d3d9_dsv->sub_resource_idx, desc.format);
+}
+
 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface,
         D3DRENDERSTATETYPE state, DWORD value)
 {
@@ -2319,6 +2347,8 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
         else
             wined3d_device_set_render_state(device->wined3d_device, state, value);
     }
+    if (state == D3DRS_POINTSIZE && value == WINED3D_RESZ_CODE)
+        resolve_depth_buffer(device);
     wined3d_mutex_unlock();
 
     return D3D_OK;
-- 
2.23.0




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