[PATCH 2/5] d3d9: Apply the device state before executing a draw call.

Marvin testbot at winehq.org
Sat Dec 7 10:25:24 CST 2019


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=61571

Your paranoid android.


=== debian10 (32 bit report) ===

d3d9:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x7e8611a4).

Report errors:
d3d9:visual crashed (c0000005)

=== debian10 (32 bit Chinese:China report) ===

d3d9:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x7eadb1a4).

Report errors:
d3d9:visual crashed (c0000005)

=== debian10 (32 bit WoW report) ===

d3d9:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x7e8611a4).

Report errors:
d3d9:visual crashed (c0000005)

=== debian10 (64 bit WoW report) ===

d3d9:
Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x7e85e738).

Report errors:
d3d9:visual crashed (c0000005)



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