[PATCH 00/10] Implement d3d10 effect framework functionality

Connor McAdams conmanx360 at gmail.com
Sat Dec 7 12:22:50 CST 2019


Patch series to implement the functions that are used by steam big
picture mode. Submitting for feedback/ideas on how to improve/change
things.

Connor McAdams (10):
  d3d10: Allocate buffers for effect interface local_buffers.
  d3d10: Implement scalar effect variable set methods.
  d3d10: Implement scalar effect variable get methods.
  d3d10: Implement vector effect variable set methods.
  d3d10: Implement vector effect variable get methods.
  d3d10: Implement matrix effect variable set methods.
  d3d10: Implement matrix effect variable get methods.
  d3d10: Implement ShaderResource effect variable set method.
  d3d10: Get resources used by effect shaders.
  d3d10: Apply shader resources for shaders used in pass.

 dlls/d3d10/d3d10_private.h |  28 ++
 dlls/d3d10/effect.c        | 758 +++++++++++++++++++++++++++++++++----
 2 files changed, 718 insertions(+), 68 deletions(-)

-- 
2.20.1




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