[PATCH 01/10] d3d10: Allocate buffers for effect interface local_buffers.

Connor McAdams conmanx360 at gmail.com
Sat Dec 7 12:22:51 CST 2019


Create ID3D10Buffer interfaces for the constant buffers within the
effect shader.

Signed-off-by: Connor McAdams <conmanx360 at gmail.com>
---
 dlls/d3d10/d3d10_private.h | 10 ++++++
 dlls/d3d10/effect.c        | 62 ++++++++++++++++++++++++++++++++++++++
 2 files changed, 72 insertions(+)

diff --git a/dlls/d3d10/d3d10_private.h b/dlls/d3d10/d3d10_private.h
index 96020cd4a0..5c6c7a2d72 100644
--- a/dlls/d3d10/d3d10_private.h
+++ b/dlls/d3d10/d3d10_private.h
@@ -114,6 +114,15 @@ struct d3d10_effect_state_object_variable
     } object;
 };
 
+struct d3d10_effect_buffer_variable
+{
+    ID3D10Buffer *buffer;
+    ID3D10ShaderResourceView *resource_view;
+
+    UINT changed;
+    char *local_buffer;
+};
+
 /* ID3D10EffectType */
 struct d3d10_effect_type
 {
@@ -169,6 +178,7 @@ struct d3d10_effect_variable
     {
         struct d3d10_effect_state_object_variable state;
         struct d3d10_effect_shader_variable shader;
+        struct d3d10_effect_buffer_variable buffer;
     } u;
 };
 
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 91e713bdf5..f0932409b1 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -2096,6 +2096,53 @@ static HRESULT parse_fx10_local_variable(const char *data, size_t data_size,
     return S_OK;
 }
 
+static HRESULT create_variable_buffer(struct d3d10_effect_variable *l, D3D10_CBUFFER_TYPE d3d10_cbuffer_type)
+{
+    D3D10_BUFFER_DESC buffer_desc;
+    D3D10_SUBRESOURCE_DATA subresource_data;
+    D3D10_SHADER_RESOURCE_VIEW_DESC srv_desc;
+    ID3D10Device *device = l->effect->device;
+    HRESULT hr;
+
+    if (!(l->u.buffer.local_buffer = heap_calloc(l->type->size_unpacked, sizeof(unsigned char))))
+    {
+        ERR("Failed to allocate local constant buffer memory.\n");
+        return E_OUTOFMEMORY;
+    }
+
+    buffer_desc.ByteWidth      = l->type->size_unpacked;
+    buffer_desc.Usage          = D3D10_USAGE_DEFAULT;
+    buffer_desc.CPUAccessFlags = 0;
+    buffer_desc.MiscFlags      = 0;
+    if (d3d10_cbuffer_type == D3D10_CT_CBUFFER)
+        buffer_desc.BindFlags = D3D10_BIND_CONSTANT_BUFFER;
+    else if (d3d10_cbuffer_type == D3D10_CT_TBUFFER)
+        buffer_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
+
+    subresource_data.pSysMem = (const void *)l->u.buffer.local_buffer;
+    subresource_data.SysMemPitch = 0;
+    subresource_data.SysMemSlicePitch = 0;
+
+    if (FAILED(hr = ID3D10Device_CreateBuffer(device, &buffer_desc, &subresource_data, &l->u.buffer.buffer)))
+            return hr;
+
+    if (d3d10_cbuffer_type == D3D10_CT_TBUFFER)
+    {
+        srv_desc.Format = DXGI_FORMAT_R32G32B32A32_UINT;
+        srv_desc.ViewDimension = D3D_SRV_DIMENSION_BUFFER;
+        srv_desc.Buffer.ElementOffset = 0;
+        srv_desc.Buffer.ElementWidth = l->type->size_unpacked / 16;
+
+        if (FAILED(hr = ID3D10Device_CreateShaderResourceView(device, (ID3D10Resource *)l->u.buffer.buffer,
+                (const D3D10_SHADER_RESOURCE_VIEW_DESC *)&srv_desc, &l->u.buffer.resource_view)))
+            return hr;
+    }
+    else
+        l->u.buffer.resource_view = NULL;
+
+    return S_OK;
+}
+
 static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size,
         const char **ptr, struct d3d10_effect_variable *l)
 {
@@ -2282,6 +2329,12 @@ static HRESULT parse_fx10_local_buffer(const char *data, size_t data_size,
     TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
     TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
 
+    if (l->type->size_unpacked && l->type->size_packed)
+    {
+        if (FAILED(hr = create_variable_buffer(l, d3d10_cbuffer_type)))
+            return hr;
+    }
+
     return S_OK;
 }
 
@@ -2760,6 +2813,15 @@ static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
         }
         heap_free(l->annotations);
     }
+
+    if (l->u.buffer.buffer)
+        ID3D10Buffer_Release(l->u.buffer.buffer);
+
+    if (l->u.buffer.local_buffer)
+        heap_free(l->u.buffer.local_buffer);
+
+    if (l->u.buffer.resource_view)
+        ID3D10ShaderResourceView_Release(l->u.buffer.resource_view);
 }
 
 /* IUnknown methods */
-- 
2.20.1




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