[PATCH v2 4/5] d3d9: Stop setting the device state in d3d9_device_SetRenderState().

Zebediah Figura z.figura12 at gmail.com
Tue Dec 10 21:43:53 CST 2019


Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
 dlls/d3d9/device.c | 11 -----------
 1 file changed, 11 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d949fd89b2..48c40f9969 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2303,22 +2303,11 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
         D3DRENDERSTATETYPE state, DWORD value)
 {
     struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
-    struct wined3d_color factor;
 
     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
 
     wined3d_mutex_lock();
     wined3d_stateblock_set_render_state(device->update_state, state, value);
-    if (!device->recording)
-    {
-        if (state == D3DRS_BLENDFACTOR)
-        {
-            wined3d_color_from_d3dcolor(&factor, value);
-            wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
-        }
-        else
-            wined3d_device_set_render_state(device->wined3d_device, state, value);
-    }
     if (state == D3DRS_POINTSIZE && value == WINED3D_RESZ_CODE)
         wined3d_device_resolve_depth_buffer(device->wined3d_device);
     wined3d_mutex_unlock();
-- 
2.24.0




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