[PATCH v2 4/5] d3d9: Stop setting the device state in d3d9_device_SetRenderState().
Zebediah Figura
z.figura12 at gmail.com
Tue Dec 10 21:43:53 CST 2019
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/d3d9/device.c | 11 -----------
1 file changed, 11 deletions(-)
diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index d949fd89b2..48c40f9969 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -2303,22 +2303,11 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevi
D3DRENDERSTATETYPE state, DWORD value)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
- struct wined3d_color factor;
TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
wined3d_mutex_lock();
wined3d_stateblock_set_render_state(device->update_state, state, value);
- if (!device->recording)
- {
- if (state == D3DRS_BLENDFACTOR)
- {
- wined3d_color_from_d3dcolor(&factor, value);
- wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor);
- }
- else
- wined3d_device_set_render_state(device->wined3d_device, state, value);
- }
if (state == D3DRS_POINTSIZE && value == WINED3D_RESZ_CODE)
wined3d_device_resolve_depth_buffer(device->wined3d_device);
wined3d_mutex_unlock();
--
2.24.0
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