[PATCH vkd3d] vkd3d/tests: Enable on vkd3d the tests for ID3D12CommandQueue::Wait().

Conor McCarthy cmccarthy at codeweavers.com
Tue Dec 10 22:04:12 CST 2019


The Wait() implementation was added some time ago and these tests succeed.

Signed-off-by: Conor McCarthy <cmccarthy at codeweavers.com>
---
 tests/d3d12.c | 7 -------
 1 file changed, 7 deletions(-)

diff --git a/tests/d3d12.c b/tests/d3d12.c
index 323ef23..f17fe2a 100644
--- a/tests/d3d12.c
+++ b/tests/d3d12.c
@@ -31426,12 +31426,6 @@ static void test_queue_wait(void)
     check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
     release_resource_readback(&rb);
 
-    if (!vkd3d_test_platform_is_windows())
-    {
-        skip("Wait() is not implemented yet.\n"); /* FIXME */
-        goto skip_tests;
-    }
-
     /* Wait() before CPU signal */
     update_buffer_data(cb, 0, sizeof(blue), &blue);
     queue_wait(queue, fence, 2);
@@ -31507,7 +31501,6 @@ static void test_queue_wait(void)
     check_readback_data_uint(&rb, NULL, 0xff00ff00, 0);
     release_resource_readback(&rb);
 
-skip_tests:
     /* Signal() and Wait() in the same command queue */
     update_buffer_data(cb, 0, sizeof(blue), &blue);
     queue_signal(queue, fence, 7);
-- 
2.24.0




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