[PATCH v2 1/5] wined3d: Introduce wined3d_device_apply_stateblock().
Henri Verbeet
hverbeet at gmail.com
Thu Dec 12 07:22:17 CST 2019
On Wed, 11 Dec 2019 at 07:16, Zebediah Figura <z.figura12 at gmail.com> wrote:
> + wined3d_device_set_vs_consts_f(device, 0, d3d_info->limits.vs_uniform_count, state->vs_consts_f);
> + wined3d_device_set_vs_consts_b(device, 0, WINED3D_MAX_CONSTS_B, state->vs_consts_b);
> + wined3d_device_set_vs_consts_i(device, 0, WINED3D_MAX_CONSTS_I, state->vs_consts_i);
> + wined3d_device_set_ps_consts_f(device, 0, d3d_info->limits.ps_uniform_count, state->ps_consts_f);
> + wined3d_device_set_ps_consts_b(device, 0, WINED3D_MAX_CONSTS_B, state->ps_consts_b);
> + wined3d_device_set_ps_consts_i(device, 0, WINED3D_MAX_CONSTS_I, state->ps_consts_i);
> +
That's going to invalidate every constant on every draw, even if none
of them changed, which seems undesirable. It shouldn't be too hard to
extract ranges from the "changed" info, although ideally changed float
constants would be stored in a proper bitmap first.
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