[PATCH 4/5] wined3d: Get gl_info from the context in wined3d_device_create_primary_opengl_context_cs().
Henri Verbeet
hverbeet at codeweavers.com
Fri Dec 13 15:31:14 CST 2019
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 10 ++++++----
1 file changed, 6 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 89134207243..cdc65a6fa71 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1002,13 +1002,15 @@ void wined3d_device_create_primary_opengl_context_cs(void *object)
context_release(context);
return;
}
- wined3d_ffp_blitter_create(&device->blitter, &device->adapter->gl_info);
+
+ context_gl = wined3d_context_gl(context);
+
+ wined3d_ffp_blitter_create(&device->blitter, context_gl->gl_info);
if (!wined3d_glsl_blitter_create(&device->blitter, device))
wined3d_arbfp_blitter_create(&device->blitter, device);
- wined3d_fbo_blitter_create(&device->blitter, &device->adapter->gl_info);
- wined3d_raw_blitter_create(&device->blitter, &device->adapter->gl_info);
+ wined3d_fbo_blitter_create(&device->blitter, context_gl->gl_info);
+ wined3d_raw_blitter_create(&device->blitter, context_gl->gl_info);
- context_gl = wined3d_context_gl(context);
wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device), context_gl);
wined3d_device_create_default_samplers(device, context);
context_release(context);
--
2.11.0
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