[PATCH] wined3d: Set the correct matrix in wined3d_device_multiply_transform().
Zebediah Figura
z.figura12 at gmail.com
Sat Feb 2 10:28:40 CST 2019
Fixes a regression introduced by 7163fbba85b0f27f5bedb22291a6f53d2b507cdd.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46565
Signed-off-by: Zebediah Figura <z.figura12 at gmail.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 72e328f630..59d08480bb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1544,7 +1544,7 @@ void CDECL wined3d_device_multiply_transform(struct wined3d_device *device,
* into the primary stateblock. */
mat = &device->state.transforms[state];
multiply_matrix(mat, mat, matrix);
- wined3d_cs_emit_set_transform(device->cs, state, matrix);
+ wined3d_cs_emit_set_transform(device->cs, state, mat);
}
/* Note lights are real special cases. Although the device caps state only
--
2.20.1
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