[PATCH v3 4/4] wined3d: Expose DF16/24 support

Axel Davy davyaxel0 at gmail.com
Sat Feb 2 14:46:27 CST 2019


To my knowledge, DF24 doesn't have stencil (unlike INTZ).
Using a buffer with stencil is suboptimal, I would advise using a format 
without.

Axel

On 01/02/2019 01:56, Daniel Ansorregui wrote:
> - This assumes FETCH4 is already supported by wine
>    And checks for ARB_texture_gather support before exposing DF24
>
> Signed-off-by: Daniel Ansorregui <mailszeros at gmail.com>
> ---
>   dlls/wined3d/directx.c |  6 ++++++
>   dlls/wined3d/utils.c   | 30 ++++++++++++++++++++++++++++++
>   include/wine/wined3d.h |  2 ++
>   3 files changed, 38 insertions(+)
>
> diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
> index 75622be80c..be0c514a78 100644
> --- a/dlls/wined3d/directx.c
> +++ b/dlls/wined3d/directx.c
> @@ -1723,6 +1723,12 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT ad
>           return WINED3DOK_NOMIPGEN;
>       }
>   
> +    if ((check_format_id == WINED3DFMT_DF24) && !adapter->gl_info.supported[ARB_TEXTURE_GATHER])
> +    {
> +        TRACE("No Support for Fetch4 disabling DF24 support.\n");
> +        return WINED3DERR_NOTAVAILABLE;
> +    }
> +
>       return WINED3D_OK;
>   }
>   
> diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
> index 82111c8bb2..24fce97594 100644
> --- a/dlls/wined3d/utils.c
> +++ b/dlls/wined3d/utils.c
> @@ -65,6 +65,8 @@ format_index_remap[] =
>       {WINED3DFMT_R16,          WINED3D_FORMAT_FOURCC_BASE + 20},
>       {WINED3DFMT_AL16,         WINED3D_FORMAT_FOURCC_BASE + 21},
>       {WINED3DFMT_NV12,         WINED3D_FORMAT_FOURCC_BASE + 22},
> +    {WINED3DFMT_DF16,         WINED3D_FORMAT_FOURCC_BASE + 23},
> +    {WINED3DFMT_DF24,         WINED3D_FORMAT_FOURCC_BASE + 24},
>   };
>   
>   #define WINED3D_FORMAT_COUNT (WINED3D_FORMAT_FOURCC_BASE + ARRAY_SIZE(format_index_remap))
> @@ -141,6 +143,8 @@ static const struct wined3d_format_channels formats[] =
>       {WINED3DFMT_NVHU,                       0,  0,  0,  0,   0,  0,  0,  0,    2,   0,     0},
>       {WINED3DFMT_NVHS,                       0,  0,  0,  0,   0,  0,  0,  0,    2,   0,     0},
>       {WINED3DFMT_NULL,                       8,  8,  8,  8,   0,  8, 16, 24,    4,   0,     0},
> +    {WINED3DFMT_DF16,                       0,  0,  0,  0,   0,  0,  0,  0,    2,  16,     0},
> +    {WINED3DFMT_DF24,                       0,  0,  0,  0,   0,  0,  0,  0,    4,  24,     0},
>       /* Unsure about them, could not find a Windows driver that supports them */
>       {WINED3DFMT_R16,                       16,  0,  0,  0,   0,  0,  0,  0,    2,   0,     0},
>       {WINED3DFMT_AL16,                       0,  0,  0, 16,   0,  0,  0, 16,    4,   0,     0},
> @@ -346,6 +350,8 @@ static const struct wined3d_format_base_flags format_base_flags[] =
>       {WINED3DFMT_R16,                  WINED3DFMT_FLAG_ALLOW_FETCH4},
>       {WINED3DFMT_R32_FLOAT,            WINED3DFMT_FLAG_ALLOW_FETCH4},
>       {WINED3DFMT_A8_UNORM,             WINED3DFMT_FLAG_ALLOW_FETCH4},
> +    {WINED3DFMT_DF16,                 WINED3DFMT_FLAG_ALLOW_FETCH4},
> +    {WINED3DFMT_DF24,                 WINED3DFMT_FLAG_ALLOW_FETCH4},
>   };
>   
>   static void rgb888_from_rgb565(WORD rgb565, BYTE *r, BYTE *g, BYTE *b)
> @@ -1894,6 +1900,25 @@ static const struct wined3d_format_texture_info format_texture_info[] =
>               WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
>               | WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL,
>               ARB_FRAMEBUFFER_OBJECT,     NULL},
> +    {WINED3DFMT_DF16,              GL_DEPTH_COMPONENT,               GL_DEPTH_COMPONENT,                     0,
> +            GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
> +            WINED3DFMT_FLAG_DEPTH,
> +            WINED3D_GL_EXT_NONE,        NULL},
> +    {WINED3DFMT_DF16,              GL_DEPTH_COMPONENT16,             GL_DEPTH_COMPONENT16,                   0,
> +            GL_DEPTH_COMPONENT,         GL_UNSIGNED_SHORT,                0,
> +            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
> +            | WINED3DFMT_FLAG_DEPTH,
> +            ARB_DEPTH_TEXTURE,          NULL},
> +    {WINED3DFMT_DF24,                   GL_DEPTH24_STENCIL8_EXT,          GL_DEPTH24_STENCIL8_EXT,                0,
> +            GL_DEPTH_STENCIL_EXT,       GL_UNSIGNED_INT_24_8_EXT,         0,
> +            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
> +            | WINED3DFMT_FLAG_DEPTH,
> +            EXT_PACKED_DEPTH_STENCIL,   NULL},
> +    {WINED3DFMT_DF24,                   GL_DEPTH24_STENCIL8,              GL_DEPTH24_STENCIL8,                    0,
> +            GL_DEPTH_STENCIL,           GL_UNSIGNED_INT_24_8,             0,
> +            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
> +            | WINED3DFMT_FLAG_DEPTH,
> +            ARB_FRAMEBUFFER_OBJECT,     NULL},
>       {WINED3DFMT_NULL,                   0,                                0,                                      0,
>               GL_RGBA,                    GL_UNSIGNED_INT_8_8_8_8_REV,      0,
>               WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_FBO_ATTACHABLE,
> @@ -3533,6 +3558,9 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
>           {WINED3DFMT_INTZ,                  "XXXX", FALSE, WINED3D_GL_EXT_NONE},
>           {WINED3DFMT_INTZ,                  "XYZW", FALSE, WINED3D_GL_LEGACY_CONTEXT},
>   
> +        {WINED3DFMT_DF16,                  "X001", FALSE, WINED3D_GL_EXT_NONE},
> +        {WINED3DFMT_DF24,                  "X001", FALSE, WINED3D_GL_EXT_NONE},
> +
>           {WINED3DFMT_L8_UNORM,              "XXX1", FALSE, ARB_TEXTURE_RG},
>       };
>   
> @@ -4387,6 +4415,8 @@ const char *debug_d3dformat(enum wined3d_format_id format_id)
>           FMT_TO_STR(WINED3DFMT_R16);
>           FMT_TO_STR(WINED3DFMT_AL16);
>           FMT_TO_STR(WINED3DFMT_NV12);
> +        FMT_TO_STR(WINED3DFMT_DF16);
> +        FMT_TO_STR(WINED3DFMT_DF24);
>   #undef FMT_TO_STR
>           default:
>           {
> diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
> index e09e4e1fce..e6c3c1b802 100644
> --- a/include/wine/wined3d.h
> +++ b/include/wine/wined3d.h
> @@ -271,6 +271,8 @@ enum wined3d_format_id
>       WINED3DFMT_R16                          = WINEMAKEFOURCC(' ','R','1','6'),
>       WINED3DFMT_AL16                         = WINEMAKEFOURCC('A','L','1','6'),
>       WINED3DFMT_NV12                         = WINEMAKEFOURCC('N','V','1','2'),
> +    WINED3DFMT_DF16                         = WINEMAKEFOURCC('D','F','1','6'),
> +    WINED3DFMT_DF24                         = WINEMAKEFOURCC('D','F','2','4'),
>   
>       WINED3DFMT_FORCE_DWORD = 0xffffffff
>   };





More information about the wine-devel mailing list