[PATCH v2 5/5] wined3d: Store sampler states in the wined3d_stateblock_state structure.

Henri Verbeet hverbeet at gmail.com
Tue Feb 5 10:28:49 CST 2019


On Fri, 1 Feb 2019 at 06:12, Zebediah Figura <z.figura12 at gmail.com> wrote:
> On 1/31/19 8:24 AM, Henri Verbeet wrote:
> > This appears to cause a segfault in the ddraw:dsurface test.
> >
> I don't get this, even running under valgrind. Can you provide more
> information, please?
>
Sure, once I have some. For what it's worth, warn+heap did make it go
away, so that's probably consistent with what you're seeing with
Valgrind.



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