[PATCH 3/4] d3d8/tests: Port test_alphatest() from d3d9.

Henri Verbeet hverbeet at gmail.com
Tue Feb 5 11:58:27 CST 2019


On Tue, 5 Feb 2019 at 19:42, Paul Gofman <gofmanp at gmail.com> wrote:
> +    present_parameters.BackBufferWidth = 640;
> +    present_parameters.BackBufferHeight = 480;
> +    present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
> +    present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
> +    present_parameters.hDeviceWindow = window;
> +    present_parameters.Windowed = TRUE;
> +    present_parameters.EnableAutoDepthStencil = TRUE;
> +    present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
> +    if (FAILED(hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
> +            window, D3DCREATE_MIXED_VERTEXPROCESSING, &present_parameters, &device)))
Does this really require mixed vertex processing?

> +            if(caps.PixelShaderVersion < D3DPS_VERSION(1, 1)) {
Formatting.



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