[PATCH vkd3d 1/7] vkd3d: Set object names for Vulkan command pools.

Józef Kucia joseph.kucia at gmail.com
Wed Feb 6 05:38:05 CST 2019


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 libs/vkd3d/command.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/libs/vkd3d/command.c b/libs/vkd3d/command.c
index 48aa37c81812..65eee1bb7d80 100644
--- a/libs/vkd3d/command.c
+++ b/libs/vkd3d/command.c
@@ -1083,7 +1083,8 @@ static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_SetName(ID3D12CommandAl
 
     TRACE("iface %p, name %s.\n", iface, debugstr_w(name, allocator->device->wchar_size));
 
-    return name ? S_OK : E_INVALIDARG;
+    return vkd3d_set_vk_object_name(allocator->device, (uint64_t)allocator->vk_command_pool,
+            VK_DEBUG_REPORT_OBJECT_TYPE_COMMAND_POOL_EXT, name);
 }
 
 static HRESULT STDMETHODCALLTYPE d3d12_command_allocator_GetDevice(ID3D12CommandAllocator *iface,
-- 
2.19.2




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