[PATCH 1/2] wined3d: Ignore multisample quality for MULTISAMPLE_NONE in context_find_fbo_entry().
Paul Gofman
gofmanp at gmail.com
Wed Feb 6 15:09:38 CST 2019
Fixes 1 of 2 issues discussed in https://bugs.winehq.org/show_bug.cgi?id=39080.
Signed-off-by: Paul Gofman <gofmanp at gmail.com>
---
dlls/wined3d/context.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 37203738fe..c7eb7849fc 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -599,7 +599,8 @@ static struct fbo_entry *context_find_fbo_entry(struct wined3d_context *context,
depth_stencil = &ds_null;
}
else if (ds_texture->resource.multisample_type != rt_texture->resource.multisample_type
- || ds_texture->resource.multisample_quality != rt_texture->resource.multisample_quality)
+ || (ds_texture->resource.multisample_type
+ && ds_texture->resource.multisample_quality != rt_texture->resource.multisample_quality))
{
WARN("Color multisample type %u and quality %u, depth stencil has %u and %u, disabling ds buffer.\n",
rt_texture->resource.multisample_type, rt_texture->resource.multisample_quality,
--
2.20.1
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